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Gallery
Images and videos from all projects.
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Screenshot of an early development version of the Office Manager game.
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One of my spot lights.
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Strange herbs found in the desert.
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wind textures.
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Better late than never: Pictures from Gran Canaria.
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There are great places in Gran Canaria, if you leave the tourist spots.
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... the Desktop Summit was great too :-)
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3d model of Lenny, the Toy Story character and the mascot of Debian GNU/Linux 5. I intended to create a small Lenny ad animation video, but didn't manage to finish it in time; the model was created with Blender on Debian, of course. You can download the model here.
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Explosions In The Sky - Snow and Lights
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and it looks like a softer world.
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Beautiful decomposition.
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Bucharest. A city filled with contrasts and historic artefacts.
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The first bits from Romania. An optical fiber network, romanian style. :)
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Passage is a wonderful 5 minute game about life. Maybe read the creator's statement after playing it.
I have to get more into art games...
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done with Blender, GIMP and Stereograph. Thanks @ Kapil Hari Paranjape for his tutorial.
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It's brightening up.
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traffic routes and power lines
a gloomy place
two weeks to go -
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dance with me...
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Time is passing.
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Suddenly our camping site was hit by an Attack of the 50 Ft. Woman.
But we could escape... -
I bet that you look good on the dancefloor
I don't know if your looking for romance or
I don't know what ya looking for
Well I bet that you look good on the dancefloor
Dancing to electro-pop like a robot from 1984
From 1984!
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ruins and construction sites
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in search of the 1€ doner kebab
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a dip into the unknown
Photographer: Laura Wenner
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for you.
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It doesn't seem to fit together.
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flowers... again!
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do you remember?
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but alone
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trotzdem wunderschön
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a portal to somewhere else
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I don't know...
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at least we were together
holding hands
flying through the sky
at least we were together
holding hands
flying through the sky
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The world outside... looks like my inside.
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Sometimes xkcd knows what I'm thinking... or feeling. Don't stop!
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who placed them here?
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A 1024x768 desktop wallpaper for the Swiss band Lunik. Concert photo by migu, 2003.
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A low-polygon train station with platform, freight shed and lamps, built for an isometric Transport Tycoon style game that never got past the asset stage. Rendered on magenta so the sprites could be keyed out.
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Version 2.0 of the family web server portal at wenner.ch, with a traced photo of our house in the header and the sub-domains of the family listed below it. 3DGraphicDesign.ch was one of them.
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The bike inside a bridge section that would have been part of a track. Bridge modelled by Darklord.
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The pencil concept sheet for a futuristic racing bike, with notes on steering and on the support legs the bike would need when standing still. The racing game it was drawn for was frozen before anything shipped.
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The untextured bike posed in front of a backdrop of its own concept sheet.
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Work in progress in 3D Studio Max: top, front, side and perspective viewport of the site.
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The southern side, with the apse of the hot bath and the Zwaerenbach running past the building.
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Exterior view of the reconstructed bath house, seen from the north.
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The same hot bath from the other end, looking at the brick bench above the hypocaust.
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Interior of the caldarium, the hot bath of the Roman thermae.
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Overview render of the complete bath house complex with the wireframe cage visible.
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Cutaway of the hypocaust, the underfloor heating system that warmed the baths.
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The room the fire was kept in. The floor above the hypocaust is transparent here, so the pillars that carried it and the path of the hot air stay visible.
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The finished Cessna, textured and placed on a night runway, with three orthographic views below it.
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The kind of object nobody puts in a portfolio and every level needs.
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A wind turbine modelled as a piece of scenery, shown in three rotor positions.
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An early in-game screenshot from the Torque engine alpha build.
Credits: © 2002 NanoAge-Game developer team
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The base mesh the player models were built on, shown flat shaded from four sides.
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The HK OICW rifle from four sides, with a screenshot from the test level showing it in the player's hands.
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The security robot built in 3D, shown next to the concept drawing it was modelled from.
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One of the two security cameras that never got their textures.
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A tree for the Berlin map, in the engine and as a render. Textured by Reaper47.
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A sub-notebook the player could carry around, modelled after a Sony Vaio.
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The M1 Garand, one of the weapons the prologue needed for its 1945 setting.
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The beginning of a 3D reconstruction of the house my family lived in. It never got beyond the shell and the windows.
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An attempt at a Lamborghini Diablo built from patches. The technique turned out to be the wrong tool for the shape, and the car was abandoned.
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The patch cage of the body, which is where the attempt came apart.
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A tracked crane for the junkyard level. Like the level, it never got finished.
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A sheet of the decoration objects and player items built for the mod: laboratory glassware, a flashlight, tinned food, a wartime poster, a bundle of Reichsmark notes and the furniture to put them on.
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The first person view of the M1. The hands are still flat placeholder geometry — the textures and the animations for them were never finished.
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Credits © 2001 Teardrop-Interactive Team
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The wood and the metal are photo textures, which was the cheapest way to get detail onto a model this small.
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One of the detailed decoration objects modelled to make the level feel realistic.
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Side by side comparison of the real school cafeteria and its rebuilt 3D version.
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A CD tower holding the boxed Deus Ex Online prologue, made as a self promotion image for the mod. Modelled and textured together with Gumminte.
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A second camera angle on the same scene. Modelled and textured together with Gumminte.